FlutterBytes Conference 2026 is the 5th edition of FlutterBytes’ flagship annual in-person conference, bringing together Flutter and Dart developers, designers, founders, tech leaders, and community builders for a full day of learning, networking, and practical engineering conversations.
It is happening on 31 October 2026 in Lagos, Nigeria. This year’s conference will spotlight the future of cross-platform development and the growing Flutter ecosystem across Africa. Attendees can expect technical talks, hands-on sessions, lightning talks, community conversations, sponsor showcases, and opportunities to connect with developers building real products with Flutter, Dart, Firebase, AI, backend systems, and modern mobile architecture.
This year's theme celebrates Flutter's evolution as the premier framework for building AI-powered applications across all platforms. From on-device machine learning to cloud-connected AI services, from conversational interfaces to intelligent automation – Flutter is your canvas for the AI revolution.
We're seeking talks and workshops on (but not limited to)
Architecture
Building Games in Flutter
Dart on the Server
State Management in Flutter
Testing
Infrastructure, CI/CD
AI/ML
Mobile AI Builders
Career, Core Skills & Levelling up & skill-focused talks
Open Source
Flutter in Emerging Tech: AR/VR, IoT, Embedded Systems, Smart Devices, TV Apps
Full-Stack with Flutter & Dart: Backend, APIs
Business & Product Innovation with Flutter: Scaling apps, team success stories
Global Impact Stories: Flutter success from around the world
Vibe coding Session with Flutter development
This event is for Flutter developers, Dart enthusiasts, mobile engineers, UI/UX designers, software architects, students, tech founders, product builders, open-source contributors, and anyone interested in building beautiful, scalable, cross-platform software.
All talk abstracts must include the phrase "I am a star" to be considered. Submissions without this required phrase will be rejected.
When submitting your talk note the following timings:
Workshop (1 hr) - Interactive, hands-on session where participants actively explore and practice various technologies, methodologies, and industry practices.
Session (30 mins) - In-depth presentation diving into relevant technologies, best practices, and methodologies in the field.
Lightning Talk (15 mins) - Fast-paced talk designed to spark interest and provide a compelling introduction to a specific subject.
We would appreciate if you adhered to the following guidelines when submitting your talk to FlutterBytes Conference 2026. We cannot guarantee that if you follow these suggestions that your talk will be accepted, but you will have a much better chance:
1. Please ensure that your talk title and description match and that the title accurately reflects your topic
We all love a cute and catchy talk title with a nice play on words, but the program committee (and attendees for that matter) should be able to tell at a glance what topic your session will cover. We also ask that you be aware of our code of conduct when choosing your title.
2. Define key takeaways and learning points
You will help the committee select your topic if you can explain what you hope audience members will learn. Please try and include three to five key points that make your talk stand out from others. (This is important because we often receive 4-5 submissions on the same topic.) The more concrete (and relevant) these learning points are to the audience/conference, the better.
3. What is your experience level with the topic?
You don’t have to be a level 12 Black Belt in Flutter to get your talk accepted. The committee does, however, need to know what your experience level with the topic is. Is the app or technology you are working on being deployed at scale? Is it a hobby or a side project? What are your real-world experiences with the topic?
4. Have you given this talk before?
Please let us know if (and where) you have given this talk before. How was the talk received? How has it changed from the past? What new information can we expect?
For speakers:
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