Call for Speakers

Call for Speakers is closed. Submissions are no longer possible. Sorry.
finished 390 days ago

JetBrains GameDev Day 2023

event date

13 Oct 2023

location

Online


JetBrains GameDev Day is a free, live, virtual event where community speakers cover topics they are passionate about.

Submit a talk and share your experience! We welcome all topics as long as they’re relevant to the gamedev tech community. We aim to bring valuable technical gamedev content mixed with speakers’ experiences with specific tools and technologies.  We’d appreciate some link to or mention of a JetBrains product, but your talk doesn’t have to be focused on it.

finished 502 days ago
Call for Speakers
Call opens at 12:00 AM

15 May 2023

Call closes at 11:59 PM

22 Jun 2023

Call closes in Romance Daylight Time (UTC+02:00) timezone.
Closing time in your timezone () is .

Submit a talk and share your experience!

TL;DR:

  • Talks are presented live, in English.
  • Talks can be 30, 45, or 60 minutes, followed by 5–10 minutes of Q&A (optional).
  • Talks are scheduled according to your time zone, meaning that speakers can pick a time that works for them.
  • Talks are presented live, recorded, published on YouTube, and shared in our newsletters, blogs, and social media.
  • You can show slides, do live demos, or whatever you think works best for your content.
  • All accepted speakers get a complimentary 1-year personal subscription to the JetBrains All Products Pack.
  • We are happy to help with dry runs, talk feedback, and smoothing out demos as part of preparation if you get selected.
  • Please make sure you read and adhere to the Code of Conduct prior to submitting.

What type of talks are you looking for?

We welcome topics that are relevant to the wider gamedev community. We’d appreciate some link to or mention of a JetBrains product, but your talk doesn’t have to be focused on it.

Some topics we’re always interested in:

  • Engine-related – how to get the most out of your favorite game engine, whether that’s Unreal, Unity, Godot, or any other.
  • Building your own game engine.
  • Language-related – new features in C++ or C# that will help with your project.
  • Debugging – how to quickly figure out why your game isn’t working properly.
  • Architecture – clean code vs performance requirements, etc.
  • Performance tuning, memory management, concurrency, benchmarking, logging, etc.
  • Testing – everything from unit testing to integration testing, and from automated to manual.
  • Open-source libraries that can make a big difference to gamedev.
  • Automated CI/CD processes for building, testing, publishing, and distributing your game.
  • Leveraging cloud computing in game development.
  • And anything else, as long as it’s interesting to our gamedev attendees!

To give you an idea, here are some talks from 2022 that were a hit:

  • Useful Game Developer Habits
  • Making Plugins for Game Engines as a Business
  • Unreal Engine Game Optimization
  • Unity Packages
  • Making UIs With C++ in Unreal Engine

Not sure if your talk idea is a good fit? Reach out to matt.ellis@jetbrains.com and we can discuss.

We look forward to your talk submissions!

I want to use {JetBrains tool} in my talk but I don't have a license. Can you help?

We have free trials available that you can download. In addition, all accepted speakers get a 1 year Personal All Products Pack subscription on us.

Do you have any other tips?

We receive many submissions and only have a limited series of slots. As such, please consider the following tips when submitting your talks, which can work in your favour.

Talk Title - We go through all talks independently of the title, but there’s no denying that a catchy and interesting title plays favourably. At the same time, make sure that the title aligns with your abstract.

Abstract - Make it concise and to the point, but don’t make it too concise. An abstract that is just 2 sentences, will most likely stand little chance of getting accepted. We don’t expect you to write an essay but please try and provide information on what you’ll be covering in your talk and what the key learning points / takeaways will be for the audience. If you’re submitting a topic that may be popular, try and find an angle that would distinguish yours from others.

Try to refrain from "don't use this code in a real application" talks. Illustrate how something could be used in a production code base, and what the audience should know to be successful with a technology.

Level - Please try and accurately define the level of your talk.

Session Length - Sessions are 30, 45 or 60 minutes long, followed by QA (which is optional)