
Daniel Brooks
Data Scientist
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Daniel Brooks is a games enthusiast interested in AI applications in PyTorch. He is the original developer of the popular draftsim.com draft simulator, as well the as the co-author of the paper "AI drafting solutions for Magic: the Gathering". He currently works as a lead data scientist at Disney and previously worked at Meta. He holds a PhD in Applied Physics from Caltech and a BS in Engineering Physics from Cornell University.
Area of Expertise
Learning to Draft: AI Models for Magic: The Gathering
Drafting in Magic: the Gathering is a popular game mode in which players select cards from rotating packs. Historically, developing up-to-date drafting models is challenging as new sets are frequently released. To address this, we developed a pipeline for training drafting models (MLPs) using data from winning players via the 17lands data aggregator. These models are used to produce a list of candidate picks given a collection. Quantitative and qualitative results are provided for a total of 40 recent sets. Notable quirks in human pick behavior—such as the tendency to overvalue high-rarity cards—are analyzed and mitigated through an additional term in the loss function. The project code and a ready-to-use Colab draft assistant are publicly available at: https://github.com/danieljbrooks/statistical-drafting
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