
Daniel Han
Unsloth
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I'm building Unsloth and we're an open-source startup trying to make AI more accessible and accurate for everyone! We have 40K GitHub stars, 10M monthly downloads on Hugging Face and worked with Google, Meta, Hugging Face teams to fix bugs in open-source models like Llama, Phi & Gemma models. I was previously working at NVIDIA making TSNE 2000x faster.
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Reinforcement Learning, Kernels, Reasoning, Reward Functions & Quantization
Discover if writing custom kernels is still worth it, explore how to do Reinforcement Learning (RL) and reward functions properly, and learn why quantization is key to local LLMs - plus tips to gain accuracy.
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