Davide Zordan
Senior Software Engineer
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Davide is a software engineer living in London. He likes sharing his experiences with the community.
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Getting started with real-time point clouds visualisation using AR and VR
Augmented and Virtual Reality technologies allow advanced interactions in three-dimensional space by projecting digital content in users' field of view using dedicated opaque and see-through head-mounted displays.
At the Global XR Conference 2022, I will show what I have learned by building a software prototype combining AR and VR to transmit in real-time a three-dimensional video.
Point clouds were captured using a mobile depth camera and transmitted to a Virtual Reality device (Meta Quest 2) using a WebSocket server hosted on the Microsoft Azure platform.
Come along, there will be Unity demos, and we will have some fun looking at building a distributed system integrating holograms in a Virtual Reality experience.
Getting started with Unity and AR/VR for the .NET developer. Reloaded!
We all see the cool demos of how augmented and virtual reality will be the future of our interaction with devices. Still, it often feels like there is a significant barrier to getting started in building these types of apps.
This session is here to help. If you’ve ever thought about developing for Oculus Quest or the Windows Mixed Reality headsets but have not known where to start, this is the session for you.
At Global XR Conference, I will present what I learned building a small game set in a mysterious dungeon using Unity and the SteamVR plugin. We will explore how to import assets from the Unity store, the basics of locomotion techniques and interactions using the motion/touch controllers, including some tips for optimising performance and avoiding motion sickness.
We will also examine more advanced techniques, including how to use the new Oculus passthrough APIs to build a basic implementation of telepresence using point clouds streaming from a Kinect device on the local network.
Come along, there’ll be .NET code, demos and we’ll have some fun looking at how you can get started on your first VR/AR project.
Getting Started with Unity and AR/VR for the .NET Developer
We all see the cool demos of how augmented and virtual reality are going to be the future of our interaction with devices, but it often feels like there’s a significant barrier to getting started in building these types of apps.
This session is here to help. If you’ve ever thought about developing for Oculus Rift S, HTC VIVE or the Windows Mixed Reality headsets, but haven’t known where to start, this is the session for you.
At DDD, I will present what I learned building a small game, set in a mysterious dungeon using Unity and the SteamVR plugin. We'll explore how to import assets from the Unity store, how to implement locomotion techniques and interactions using the motion/touch controllers, including some tips for optimising performance and avoid motion sickness.
Come along, there’ll be .NET code, demos and we’ll have some fun looking at how you can get started on your first VR/AR project.
Global XR Conference 2022 Sessionize Event
Global XR Conference 2021 Sessionize Event
Festive Tech Calendar 2021 Sessionize Event
NDC London 2021 Sessionize Event
DDD 2020 Sessionize Event
Festive Tech Calendar Sessionize Event
Online Global XR Bootcamp 2020 Sessionize Event
DDD North 2020! Sessionize Event
Azure Day Rome 2019 Reloaded Sessionize Event
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