Speaker

Jamie Kerber

Jamie Kerber

Senior Software Engineer

Visby, Sweden

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☾₊˚.⋆✩ aka "The Cloud Witch" ✧⋆⁺₊♡
Architecting and shipping high-impact cross-platform apps, OSS contributor;
B.A. in Game Design & Project Management (Uppsala University);

Area of Expertise

  • Information & Communications Technology
  • Media & Information

Fluorite - console-grade 3D game engine in Flutter

Toyota Connected North America introduces Fluorite, its open-source 3D game engine built in Flutter.

It allows developers to leverage the Flutter & Dart ecosystem to write game logic, and to integrate it with Flutter’s rich UI toolkit to build stunning interactive experiences across the board.

All the complexity is hidden away behind its highly-efficient C++ ECS core, ensuring performance and portability across mobile, desktop, embedded and console platforms.

It integrates Filament (Google’s 3D rendering engine) to deliver best-in-class PBR rendering and enable high-fidelity creative workflows.

In this intermediate-level session for Flutter and game developers, we're gonna tell the story of how we built this amazing technology and how it empowers a whole new generation of developers and their games and interactive software. We're going to demonstrate Fluorite's tech demos and the code behind them, how to set up 3D scenes and assets, and leverage Flutter widgets in game UI. We’ll compare Fluorite’s approach against existing solutions, highlighting how its Dart-first architecture streamlines iteration with Hot Reload, multi-platform support, Widget Inspector, and the pub.dev package ecosystem.

Jamie Kerber

Senior Software Engineer

Visby, Sweden

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