Speaker

Kenzie Whalen-Dunn

Kenzie Whalen-Dunn

Software Developer, MVP

Boston, Massachusetts, United States

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Kenzie is a Software Developer at Education First and Microsoft MVP. She builds, speaks, and blogs using mainly the .NET stack and is passionate about bringing her experience and interests to the community. When not writing code, Kenzie can be found knitting, rescuing dogs, or finding new vegan recipes.

Developing for Surface Duo and Neo with Uno Platform / Xamarin

Microsoft is releasing the Surface Duo and Surface Neo at the end of 2020. Are you and your team ready to develop for these devices?

In this talk, we'll go over the new ways users will interact with these devices and how you can provide the best experience for your existing and future apps. We’ll dive into the Xamarin SDK that will allow you to create new views with Xamarin and the Uno Platform. We’ll also cover what you need to know about Windows 10X, the new Windows version created specifically for foldable devices.

At the end of this session, you will walk away with the ability to optimize your existing Xamarin / Uno apps for the Surface Duo and Surface Neo, create new apps for dual screen devices, and know the basics of developing for foldable technology.

Uno - A Platform to Rule Them All

Today's users expect to be able to access their apps from multiple platforms but deploying to mobile, desktop, and web can be challenging even for team of experienced developers. The Uno Platform allows developers to quickly develop and deploy to Android, iOS, UWP, and WebAssembly using a single shared codebase written in C# and XAML.

We'll go over the basics of developing with the Uno Platform, how Uno works under the hood, walk through some code, and see an app running live on all four platforms.

You'll walk away with a foundation in XAML and the ability to start writing and debugging your first app on the Uno Platform.

Uno Platform - Under the Hood

How does Uno allow developers build a single C# / XAML app that deploys to so many platforms?

We'll take a detailed look into how Uno utilizes Xamarin, WebAssembly, and the Mono Runtime to create a nearly pixel-perfect experience for developers and end users.

We'll cover:

1. How Uno gave developers the capability to utilize AOT compilation for their WebAssembly apps in Visual Studio.

2. What goes into their custom WebAssembly Boostraper.

3. A deep dive into the Uno created set of APIs that makes it all come together.

At the end of this talk, you will understand the inner workings of the Uno Platform and will have the ablility to build highly functional and robust applications using Uno.

NDC Oslo 2020 Sessionize Event

June 2020 Oslo, Norway

NDC Porto 2020 Sessionize Event

April 2020 Porto, Portugal

Future Tech 2020 Sessionize Event

March 2020 Utrecht, The Netherlands

Granite State Code Camp 2019 Sessionize Event

November 2019 Manchester, New Hampshire, United States

Kenzie Whalen-Dunn

Software Developer, MVP

Boston, Massachusetts, United States

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