Michael Rosario
Design Interactive, Senior Software Engineer
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Michael is a senior software engineer at Design Interactive. As an engineer and agile leader, he loves to promote software craftsmanship, learning environments and cultures of innovation. Michael focuses on making apps for the Microsoft HoloLens, mobile devices, and supporting enterprise Angular applications. Michael enjoys serving with the Google Developer Group of Central Florida as a community organizer.
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Angular 18 in Action: Building a WebXR Content Management System
What’s new in Angular 17? In this talk, we'll explore the construction of a WebXR content management system using the latest Angular, ASP.NET DotNet Core, and AFrame.IO. We'll highlight the new key features and evolutions for enterprise developers like new syntax for control flow in templates, standalone components, signals, and trends to make the framework more accessible. We'll reflect on strategies to streamline your upgrade process. The tutorial will also provide you with actionable tools so you can build your own VR scenes using WebXR, HTML, and JS.
Learn how to build and deploy a LangChain app on Cloud Run
Unleash your inner AI wizard! Learn to build a fun and interactive LangChain app from scratch. Discover how to harness the power of Large Language Models (LLMs) and the LangChain open-source ecosystem with ease. We'll guide you through building your app and deploying it on Google Cloud Run. Get ready to create something amazing and share it with the world. Join us for a fun-filled code lab!
Blazor vs Angular: Which to Choose?
As web developers, we love having a responsive and reactive component model that we find in Angular. ASP.NET Core Blazor, the new kid in town, tries to match many of the benefits of modern SPA frameworks while appealing to C# developers. In this session, we'll put Angular and Blazor into a boxing match and see who will win. :) We'll explore the pro's and con's of Blazor WASM, the web assembly approach, and code re-use strategy.
Building AR Apps using Unity AR Foundations
Imagine using an AR app to plan and layout furniture in a space. How could you build your own Minecraft Earth? What would it be like to make the real world a level for your next game? All of these scenarios become possible with Unity AR Foundations. In this talk, we'll walk through the process of building AR apps using Unity, C#, and the Unity AR Foundations SDK. This framework enables you to leverage the strength of ARKit and ARCore with one codebase. We'll also explore ways web developers can build AR experiences with HTML and JavaScript.
Dropping a BEAT with Angular and DotNet Core
In this workshop, we’ll explore open-source tools for making music with C# and Angular. To explore concepts of music theory, the talk will include a tour of Sonic PI, an engaging tool for teaching music and code to makers young and old using Ruby. We’ll explore ways to generate drum patterns and music using chord progressions, DotNet Core 7, Angular, and the DryWetMidi library. We'll sample other interesting experiments in machine learning around computational music generation.
Michael Rosario
Design Interactive, Senior Software Engineer
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