Session
Gamified Virtual Reality for Mental and Physical health
I will discuss the use of gamified VR for increasing engagement in fitness, rehabilitation and therapy for mental and physical health. I will also talk about our current research project looking into the mental and physical health benefits of various third party VR games as well as our plans for using this data.
Katie Hoolahan
CEO of Virtually Healthy - using gamified VR for improving mental and physical health!
Links
Please note that Sessionize is not responsible for the accuracy or validity of the data provided by speakers. If you suspect this profile to be fake or spam, please let us know.
Jump to top