Session

Gamified VR for health & fitness

I will discuss the use of gamified VR for increasing engagement in fitness, rehabilitation and therapy for mental and physical health. I will also talk about our current research project looking into the mental and physical health benefits of various third party VR games as well as our plans for using this data. I will also walk through our new platform which is currently in Beta for hosting our programmes and data about VR games.

Katie Hoolahan

CEO of Virtually Healthy - using gamified VR for improving mental and physical health!

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