Session

The A11y Game: when the screen reader is the main character

Imagine a game where you don't need a screen to play, that's exactly The A11y Game.

The A11y Game is a screen-reader-first mystery adventure, where the screen reader support isn't an afterthought, it's the platform and the main character. You, a blind detective navigate rooms through sensory description, examine objects by "touch" and "smell", catch liars in the silences between words. The pixel art is a decorative overlay you can switch off without losing a single clue.

We will talk about what's under the hood: a decoupled engine with a data-driven episode registry. Full keyboard support, ARIA live narration, focus-managed transitions, and multilingual content.

Come for the murder mystery, stay for the semantics, the focus management, the architecture of the game, and why the screen reader deserves to be designed for, not designed around.

You can play The A11y Game in http://www.thea11ygame.com/en


The A11y Game is a screen-reader-first mystery adventure you don't need a screen to play. It's a game that flips the default: the screen reader is the main character, the pixel art is optional, and you, a blind detective, will catch the murderer by sound, "touch", and "smell".

Come for the murder mystery, stay for the semantics, the focus management, the architecture of the game, and why the screen reader deserves to be designed for, not designed around.

Adrián Bolonio

Senior Frontend Engineering @ kununu

Vienna, Austria

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