Session

UX best practices for HoloLens

It’s a whole new ball game when it comes to UX design for HoloLens. You will need to think differently when designing and building UX for Mixed Reality applications. Not only are you operating in 3D space, you have a lot of other features on the HoloLens which can influence the way your interface could work. Think about spatial mapping, interaction with holograms, haptic feedback, fluent design in 3D space and more. This session will teach you on a functional level what are the best practices from Microsoft and from our own experiences when it comes building a UX for you HoloLens app.

Alexander Meijers

Global XR Technology Lead | XR Evangelist | Win Dev MVP

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