Session

From Idea to Playable: 2D Golang Game Dev with AI

Join me for a walkthrough of my experience building a 2D game in Go with AI assistance. In this session, I’ll demo Starship Delivery, a retro-style game built with Go, Ebitengine, and AI tools (Gemini and Claude).

What You’ll Learn
- How to use AI to bypass tedious engine research and jump straight into coding.
- Build a working prototype and iteratively add new features.
- The workflow of using AI for physics, collisions, and basic game mechanics.
- How to procedurally generate sound effects with Go instead of relying on MP3s.
- The limitations of AI in game dev, including hallucinations and visual generation failures.

Andrii Raikov

Principal Software Engineer at Delivery Hero SE

Berlin, Germany

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