Session
Designing for Accessibility and Inclusion in Indie Games
Accessibility and inclusive design are too often treated as a late-stage checklist rather than a foundation. Drawing on experience building an indie studio around a shared universe designed with representation and accessibility in mind from the first design document, this session looks at what it actually takes to design worlds, characters and mechanics that welcome a wider range of players. It covers practical starting points for small and solo teams without the budget of a major studio, and makes the case that accessible design is simply good design.
Arik Fletcher
Fractional CIO/CTO, Strategic Technology Advisor, Speaker, Mentor, and Indie Game Dev
London, United Kingdom
Links
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