Session

Procedural content generation with Godot

If you're building games on your own, you know how much effort is it is to make everything from scratch. Save yourself some time and generate some of your game's content.

This talk covers the practical aspects of content generation. You don't need to know a bunch of dry math to make engaging content or follow along with this talk.

Christopher Pitt

Developer at ringier.co.za

Cape Town, South Africa

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