Session
Code, Craft, Play: Building your own game engine
In this session, we'll dive deep into the fundamentals of designing and building a custom game engine from the ground up. This session will guide you through the key components of game engine architecture, from low-level systems to higher-level game features. Whether you’re an aspiring game developer or a seasoned programmer looking to expand your skillset, there is something that you can learn from building an engine.
target audience - developers
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Cory Gideon
Manager Consultant with Sogeti USA part of Capgemini
Des Moines, Iowa, United States
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