Session
Rendering 3D Worlds in C#
Ever wondered how Wolfenstein managed to render almost convincing 3D worlds in the 90s?
In this session, you'll learn about ray casting, the fun hack that'll let you build a 3D renderer from scratch all of your own, only using C#.
We'll cover the (not) scary maths bits, rendering things at a distance and basic texture mapping in this 1 hour deep dive, along with looking at the history of 3D in games, and a short lesson in artistic perspective.
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