Session

High-Performance Terrain Simulations .NET

Abstract:
Gaea’s terrain engine powers some of the biggest productions in the world — from Star Wars, Star Trek, Alan Wake 2, Death Stranding to NASA's own simulations. Behind the beautiful, realistic terrain simulations is an engine that pushes .NET far beyond typical application workloads to handle billions of independent computations per build.

This session focuses on the architectural and low-level techniques that make this possible:

- Designing modular terrain processing engine.
- Implementing SPMD (Single Program, Multiple Data) execution in managed .NET code for massive-scale simulation.
- Building a custom memory management system ("Spawning Pool") for predictable, high-throughput processing.
- Creating unified model for coding complex tasks with a simple syntax in SPMD.

The talk will cover lessons learned, pitfalls of high-performance managed code, and patterns you can apply when building compute-intensive systems in .NET.

Level: 300 (Advanced)

Dax Pandhi

Co-Founder and Chief Architect, QuadSpinner

Bhuj, India

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