Session
Closer to the metal: unsafe code, pointers, and P/Invoke in modern C#
Most C# developers spend entire careers comfortably above the waterline, blissfully unaware of how far down the language actually goes. But beneath the managed surface lurk pointers, raw memory, stack allocation and a direct line to the operating system, and occasionally that's precisely where you need to be, wrapping a native library or coaxing performance out of something that has never heard of the CLR and frankly resents being asked. So we go diving. We write genuinely unsafe code on purpose: pointers, fixed buffers, ref structs, stackalloc, and use P/Invoke to call straight into native APIs without leaking, crashing, or summoning anything from the realm of undefined behaviour. When this is a brilliant idea and when it is a loaded foot-gun (both are true, sometimes simultaneously). Expect at least one thrilling segfault, handled with the calm of a man who has done this before and lived to tell it.
Dennis Vroegop
Building AI that actually ships, and the people who build it. Mostly harmless
Melbourne, Australia
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