Session

Building a Doom-Like World to Explore Agentic Systems

Game engines combine strict control loops, complex state transitions, and real-time feedback, making them an ideal environment for exploring agent-based and AI-enabled system design.

This talk presents a Doom-like simulation used as a controlled testbed for designing and evaluating agentic systems. Non-player characters act as autonomous agents, the game world serves as a shared state substrate, and the engine loop functions as a control plane responsible for scheduling, rules, and constraints.

Rather than focusing on graphics or gameplay mechanics, the session examines architecture: how world state is modeled, how agents perceive and act, where determinism is required, and how autonomy is bounded. A key invariant explored is that all agent actions must be observable, attributable, and reproducible through world state changes.

The goal is to show how techniques from game development - simulation loops, event systems, and spatial reasoning - can inform the design of real-world agentic and AI-enabled applications.

Alexander Chernov

🤖 Link-Think-Act · Associate Principal Data Engineer @ AstraZeneca · M.Sc. Physics · M.Sc. Information and Communications Engineering

Toronto, Canada

Actions

Please note that Sessionize is not responsible for the accuracy or validity of the data provided by speakers. If you suspect this profile to be fake or spam, please let us know.

Jump to top