Session

K-foundry: Cloud Native Slurm (A project update)

At KubeCon North America 2024, we introduced K-foundry, a KCP-based controller designed to provide the HPC scheduler Slurm with a cloud-native interface, leveraging a Kubernetes control plane.Since our initial presentation, we have seen an enthusiastic response from the community, with many individuals and organizations coming together to actively participate in and contribute to the development of K-foundry. This collaborative effort has enriched the project and highlighted the power of open source in driving technological advancement.

In this talk, we will delve into the various challenges we encountered during the development process and discuss the innovative solutions we implemented through K-foundry. Additionally, we will share our vision for the future, outlining the roadmap for V1 and what users can expect as the project evolves. Join us as we explore the journey of K-foundry and its potential impact for AI/ML workloads in a Cloud Native ecosystem.

Eduardo Arango Gutierrez

Senior Systems Software Engineer @NVIDIA

Landsberg am Lech, Germany

Actions

Please note that Sessionize is not responsible for the accuracy or validity of the data provided by speakers. If you suspect this profile to be fake or spam, please let us know.

Jump to top