Session

Demoscene Coding Deepdive

Ever heard of the demoscene? It is this amazing community of recreational and competitive programmers. The point is to use code to create the most amazing graphical creations and impress everyone with artistic algorithmic brilliance.

The demoscene taught me so much about being a good programmer, and I thought I'd give you all the opportunity to join in on the fun and learn how to create some great demos!

Here is a workshop where go deeper than in a tech-talk. So you will get to try things out for yourself, and I will be there to guide you and get you creating cool shader effects by the end.

I will guide you through the following:
- Old school demo effect concepts
- Modern-day demo effect concepts
- Entry to shadercoding
- Tools of the trade
- How to be creative with mathematics
- Bringing it all together to a demo-concept

So bring out your graphic calculators, and let's get those techno beats going and learn how to paint and create worlds with maths!

This workshop has to choose which shading language and toolchain you want. I can do it in OpenGL and GLSL, which is older and ageing, or we can use the most common approach today with DirectX12 and HLSL (this requires attendees to have a DX12-enabled Windows machine), or we can go web with WebGL or WebGPU.

Espen Sande-Larsen

Making rocks think since 1986...

Tønsberg, Norway

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