Session
Kotlin/Native: answers you won't find on the Internet
A few sneaky questions about Kotlin/Native were in search of an answer, crying in the void.
This is their story.
• macOS UI app – seeing how all the Kotlin/Native/Multiplatform samples targeting Apple devices are either command-line or iOS apps, can a "real" user-facing macOS app (Cocoa) even be written with in Kotlin?
• Swift/Objective-C – is there a limit to what can be written in Kotlin, especially considering platform-specific and setup/"glue" code?
• Interface Builder – how much of the UI can be defined programmatically, in Kotlin?
• app/build configuration – can the insane maze of project settings hidden deep inside Xcode be avoided, and perhaps be defined directly inside a `build.gradle.kts`?
• Xcode – is it possible to develop/build without using Xcode and creating an Xcode project?
• boredom – could all of the above (and more) be used to hack a Nintendo Switch™ Joy-Con™ controller via Bluetooth, turning it into the ultimate presententation remote, to be used in this very talk?
Eugenio Marletti
Lead Android Engineer @ Clue | Google Developer Expert [Android, Kotlin, Flutter]
Berlin, Germany
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