Session
Building Designer-Friendly Gameplay Systems in Unreal Engine
Modern games are built through constant iteration. A mechanic that starts as a simple prototype can quickly become a complex system requiring flexibility, scalability, and collaboration between designers and programmers.
In this session, we'll explore the architectural principles behind building designer-friendly gameplay systems in Unreal Engine. We'll discuss how tools like Data Assets, Gameplay Tags, Interfaces, Components, and data-driven design patterns can be combined to create systems that are flexible for designers while remaining clean and maintainable for engineers.
Rather than focusing on a single gameplay framework, we'll examine the decisions that shape scalable Unreal projects: separating data from logic, creating reusable components, reducing hard-coded behavior, and designing workflows that allow teams to iterate faster.
Through practical examples from real gameplay systems, you'll learn how thoughtful architecture can reduce technical debt, improve team collaboration, and make it easier to expand your game as ideas evolve.
Excellent Willie-Pepple
Software Engineer and Technical Combat Designer specializing in Unreal Engine architecture, gameplay systems, and developer tooling.
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