Session
From Hardware to Human Interface: Building HID Devices in Rust
Did you ever dream of building your own keyboard, game controller, or custom input device? No? Well maybe you should.
In this talk, I’ll show you how surprisingly accessible this is using Rust. We’ll cover the fundamentals of embedded programming, then walk through building real devices like stream decks, presentation clickers, and game controllers.
Along the way, you’ll get a practical introduction to USB and BLE, and the standards that make it all possible, such as HID and GATT.
If you are a Rust developer curious about hardware, you’ll leave with the knowledge to start building your own plug-and-play devices.
Frank Lyaruu
Principal Innovator at Hightech Innovators (Sustainability Team)
Amsterdam, The Netherlands
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