Session
Architect the Fun: Game Design Prototyping with Discrete Event Simulation
This session introduces a workflow for prototyping and balancing complex game systems before we write a single line of game engine code. We will step outside the real-time game loop and leverage the power of Discrete Event Simulation in .NET.
In this session, we shall explore SNA, a lightweight, open-source C# simulation library I have been developing. We will put it to the test by tackling a classic game design challenge together: Designing a restaurant simulation. We will model things like customer arrival, order processing, and table management.
Together, we shall see how a clean, composable architecture allows us to ask critical "what-if" questions and get concrete answers in seconds. We will change the variables and we can instantly see the impact on our restaurant profit and customer satisfaction.
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