Session

Modelling a dynamic system with Actors in Microsoft Orleans

Microsoft Orleans is a cross-platform software framework for building scalable and robust distributed interactive applications. At its heart it's based on a mature implementation of the Actor pattern and was build to scale to support Halo.

But Orleans shouldn't be just thought of as a game state engine.

In this session, I'll explore how the Actor pattern, and Orleans specifically, can be used to model dynamic systems. I'll explain a use-case from the property industry where turning the problem on its head and considering entities as Actors can give real benefits.

I'll show how that dynamic modelling can be implemented using Orleans and how that platform enables the model to be populated and updated from disparate upstream data sources as well as queried in near-real-time.

Joel Hammond-Turner

Chief Solutions Architect, Landmark Information Group

Tadley, United Kingdom

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