Session

Lessons learned from building Candy Crush for Windows

At King.com some of the most appreciated and widespread casual games are being built for several platforms including the Universal Windows Platform. I had the great opportunity to participate in this development for six years as a consultant focused on the Microsoft ecosystem.

With a native C++ game engine and a diverse stack of technologies, the games are continuously updated with new features and content always with a focus on quality and experience for the players.

Building the Universal Windows Platform version included challenges such as rendering with OpenGL, integrating with Facebook, C++/WinRT migration, crash analytics, Store Services and build pipeline integration.

Even though you are not building games, there are several of tips and tricks to be shared!

Johan Lindfors

Tech Lead and Principal Security Developer at Truesec

Stockholm, Sweden

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