Session

Intro to Modern Retro Game Programming with the PICO-8

Alternate Universe 1982 is calling! The PICO-8 fantasy console beckons you back to the future with cutting-edge 16-color 128x128 graphics, huge 32k game carts, and 4-channel chip blerp sound. Let's approach making a video game from a completely different angle, stepping far away from 3D rendering engines to the bare essentials of a few loops moving sprites around- but with nice modern stuff like a friendly point-and-click IDE. Let's explore how to dive into PICO-8 even if you've never made a game before, and perhaps even discover how taking a break to do a little game development can stretch our brains in ways that help us in our day jobs.

Keith Kurak

Developer Success Engineer at Expo

Cleveland, Ohio, United States

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