Session

The sorcery behind Unity render pipelines

When it comes down to deploying and rendering your games, one must consider the vastness of todays gaming ecosystem in terms of different types of platforms on which one can play games. Therefore, not all render pipelines are suited to handle the workload and assets with the same intensity, nor they are used for the same purpose. With that in mind, we're gonna dive into the most commonly used Unity render pipelines, analyze them from the developers standpoint, talk about the differences, and elaborate on the best practices so one can sleep easily at night knowing they made the right choice.

Leo Tot

Your Game Dev Senpai,

Vukovar, Croatia

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