Session
Inclusive Design for the Little People
As we continue to push innovation, we watching the gaps of inequities and inequalities grow wider. This is especially evident with a lot of products today, as designs that work perfectly for most people, usually do not work well for kids.
But kids' perceptions and experiences matter especially since owing to the COVID-19 pandemic, online learning has more or less become necessary among kids of all ages.
This means they now make up an essential audience for many websites and apps (e.g Zoom).
It is our collective responsibility to understand that every design decision we make has the potential to include or exclude people, and as such, there is a need to make sure that our solutions can extend to as many people as reasonably possible regardless of age, context, or situation.
Having designed for kids myself, I will be sharing what I've come to learn by specifically considering children’s wants and needs in the design process.
We will also cover the subtle differences and a few similarities between designing for kids and designing for adults, in a bid to consider people of all ages.
Lola Salehu
Product Design Lead, Growth at Flicksocial
London, United Kingdom
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