Session
Inglorious Engine: have fun(ctional programming) with it!
I want to show you a different way of creating videogames. Borrowing functional concepts from web technologies, I came up with a game engine that has a predictable, testable, and debuggable state management, plus many more features given for free by the architecture itself!
Matteo Antony Mistretta
Founder / CWO / Lead Intern @ Inglorious Coderz
Turin, Italy
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