Session
Reinventing Redux from scratch
Redux taught us the value of predictable state management, but what if we could keep its principles while solving modern challenges? Inspired by Entity Component System patterns from game development, I'll show how entity-based state management with event queues can dramatically simplify complex UIs—cascading dashboards, dynamic widgets, real-time collaboration—while staying 100% compatible with Redux DevTools and react-redux. We'll explore why letting reducers dispatch events isn't as crazy as it sounds, and how borrowing ideas from game engines can give us Redux's predictability with half the boilerplate. Whether you're wrestling with thunks, managing widget lifecycles, or just tired of Redux ceremony, you'll walk away with fresh perspectives on state management.
Matteo Antony Mistretta
Founder / CWO / Lead Intern @ Inglorious Coderz
Turin, Italy
Links
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