Session

Using Stories and Gamification to Improve STEM Comprehension, Retention, and Motivation

Three powerful motivators for learning are: Autonomy (the ability to choose how you navigate a situation), Progress (and sense of improving in your performance), and Belonging (being a part of something that is bigger than just you).
Stories provide context for lessons, motivate students to learn more about the subjects being explored, and also create ownership over the outcome due to a sense of belonging to something larger than themselves. Gamification (giving a lesson game elements) helps focus students by providing a strong sense of tangible progress as well as a level of autonomy in how they navigate the lesson.
Learn how to use interactive and gamified stories to captivate your students while creating a memorable educational adventure that will be talked about for years to come. We will look at story-based educational adventures such as Mission to Mars, Wizards & Warriors, and a Zombie Invasions for teaching students about STEM and how you can integrate these ideas into your own classes. Educators are provided with step-by-step instructions on how to design, plan, and run story-based "adventures" that excite students and provide applicable context for the curriculum.

Meghan Gardner

Guardian Adventures, CEO www.guardup.com

Boston, Massachusetts, United States

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