Session
Roll your own engine
Going against the grain of depending on large scale game engines, we take a look at what it takes developing the core game loop of a 2D-game. In this live-coding session we approach first principles when developing native, interactive applications. We will use the C-like language zig and a careful selection of minimal libraries.
Welcome to a talk devoid of enterprise patterns and best practices.
Please note that Sessionize is not responsible for the accuracy or validity of the data provided by speakers. If you suspect this profile to be fake or spam, please let us know.
Jump to top