Session

Scalable and cloud-native mobile game CI/CD environment using Unity

Developing continuously high-quality mobile games, with their frequent updates and large user bases, requires the use of good CI/CD (Continuous Integration / Continuous Delivery) tools and practices.

However, the unique and complex requirements of building, testing, and deploying mobile games make configuring mobile CI/CD from scratch a daunting task.

These requirements include:
・Setting up build environments(especially macOS for iOS)
・Installing the Unity editor
・Activating the Unity license
・Preparing the build script

This session provides an easy-to-follow introduction to creating a scalable and cloud-native mobile game CI/CD environment using CircleCI, GameCI, and Unity.

This approach will provide you with the following benefits and ultimately enable you to continuously deliver high-quality mobile games.
・Increase developer productivity and reduce maintenance overhead with scalable, on-demand, pre-configured build environments in the cloud, including M1 Mac.
・Reduce maintenance overhead by eliminating the need for complex custom build scripts

Nemoto Tadashi

Strategic Solutions Engineer, Docker

Tokyo, Japan

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