Session
Project Destino: Doom In The Terminal with Node.js and OpenTUI
In this talk, I’ll take you through the strange and surprisingly fun journey behind Project Destino: a proof of concept to run Doom entirely inside the terminal using Node.js. What started as a joke — “what if we ran Doom in the terminal with Node.js?” — slowly turned into a real experiment in terminal graphics, native interoperability, and runtime performance.
I’ll show how I combined doomgeneric, OpenTUI, node:ffi, and SDL_mixer to build a fully interactive terminal-based Doom experience, with Node.js acting as the coordinator between rendering, input handling, audio, and the native game engine itself.
Paolo Insogna
Node.js TSC Member, Principal Engineer at Platformatic, Polyglot Developer. RPG and LARP addicted and nerd on lot more. Surrounded by lovely chubby cats.
Campobasso, Italy
Links
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