Session
Rendered art on the web
Being creative does not actually understand about tools & frameworks. Using the right tool, though, will maximize the efficiency and simplify the execution time. Today, when talking about web development, we don’t precisely lack the tools or frameworks, but we tend to choose them by some specific team expertise or seniority or simply by market hype or even by using what can be considered the new kid in the block this last month. This flexibility though, is one of the great thing of being a web developer nowadays. The same goal can be achieved by different approaches or using different frameworks, tools or even combining several of them.
In this session, we will introduce the html5 canvas APIs to have clear understanding of what we can do with it. We will start by showing how to build some simple but real-time effects & animations, and then we will proceed to see how we can react to user interactions while taking performance into consideration. We will finish by drawing some more complex scenes and adding an artistic touch. At the end of the day, you will learn the basics of html5 canvas, see what you can do with it and be able to evaluate if using it can help you out.
html5 canvas will not solve all our creativity issues. It is not actually meant for all cases and it has an interesting learning curve if the developer does not have experience in computer graphics, but it will definitely help us out on some specific scenarios if used right. As somebody might said before “with great power comes great responsibility” ;)
Raimon Ràfols
Head of Engineering - Protection
London, United Kingdom
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