Session

Unicorns & Shaders; their magic revealed

Unicorns & Shaders are concepts that are often surrounded by magic. In this workshop we will try to reveal their magic. You will learn how to built shaders from the ground up and which tools are available for building shaders in Unity. We will target HoloLens as platform and discuss how to optimize shaders for running on this device.

To prepare for this session clone or download this repository:
https://github.com/rolandsmeenk/UnicornsAndShaders

And have the following software installed:
* Visual Studio 2017
* Unity 2018.2.x

Roland Smeenk

Freelance HoloLens Developer & Creative Coder

Ede, The Netherlands

Please note that Sessionize is not responsible for the accuracy or validity of the data provided by speakers. If you suspect this profile to be fake or spam, please let us know.

Jump to top