Session

Stop the Scroll of Doom: 10 Game UI Tricks for Canvas Apps – and Better Vibe/Code App Prompts

This talk is not about AI and not about fancy design. It’s about one very normal problem: Power Apps that are hard to use.

Many Canvas Apps (and also Vibe Apps / Code Apps) end up as one long screen with many buttons. People scroll, search, get tired, and stop using the app. The logic is fine, but the UI is heavy.

In this session, we show 10 very simple UI tricks we know from games: clear paths, small chunks, visible progress, little feedback after each action. We use them on Canvas Apps with modern controls and show short before/after examples.

If you also use Vibe Apps or Code Apps, we briefly show how to describe these ideas in a simple way, so the generated apps don’t become “scroll of doom” again.

No big theory, no AI deep dive, no pixel-perfect design lesson – just small patterns you can try in your next app.

Sandra Kiel

Managing Director and Microsoft MVP

Bremen, Germany

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