Session
Communication & Proxemics for Developers
Code is logical. People are not.
You can write the cleanest PR comment, run the most thorough stand-up, or give the most technically accurate presentation - and still lose your audience completely.
This session explores why, and what to do about it.
Drawing on the principles of proxemics (how physical and virtual space shapes perception) and non-verbal communication, we'll examine the invisible signals you send before you even open your mouth: where you sit in a meeting, how you frame yourself on a call, what your posture says while someone else is talking.
We'll use Gianfranco Funari - Italy's undisputed master of direct camera communication - as an unlikely case study for what developers can learn about presence, rhythm, and eye contact. Then we'll translate those principles across three contexts: the conference stage, the office meeting room, and the webcam.
You'll leave with three concrete habits to implement the next day: reviewing your own call recordings, changing where you sit in your next meeting, and learning to work a room with just three gaze points.
Because communicating well isn't a soft skill. It's infrastructure.
This is a short-format talk (~20 min) suitable for conference lightning slots, internal team sessions, and developer community meetups.
No slides required to follow along.
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