Session
In a galaxy far away - A procedural generation tale
I want to create a web-based game in space.
For this, I need to show the player a nice-looking galaxy. How do I do it? Do I create a pre-rendered image and place 100k stars manually (oh no!), or can I try to create something procedurally that looks awesome?
In this talk, I'll delve into the concepts of procedural generation - mostly around the mathematical tools at your disposal as a developer to create awesome procedural generated art. With every step in creating a realistic looking galaxy, I provide code examples in JavaScript.
Shay Davidson
Principal Engineer and Frontend Lead at Lemonade
Tel Aviv, Israel
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