Session

Reverse engineering and hacking a game to train a reinforcement learning AI to play the game for me.

Have you ever wondered how hackers create tools which can be used to cheat in games? In this session I will be showing you how you can use the same techniques for a (constructive) purpose. In this case to extract information from, and send input to a game to train a reinforcement learning AI to play the game for me.

We will be taking a look at techniques such as memory scanning, pointer scanning and DLL injection and how these techniques can be used to extract information (like player health and location) from running applications or even run arbitrary code within the application process.

This is mostly a very technical session session for all low-level enthousiasts but everyone who knows what a pointer is should be able to follow it.

Simon van der Meer

IT Consultant at Info Support

Utrecht, The Netherlands

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