Session
Building Multi-Agent Systems with Microsoft Agent Framework: Lost in Driebergen
You’ve just arrived in Driebergen. Your mission: reach your final destination at Landgoed de Horst. You have coins, a limited amount of time, and no idea what this quiet forest village has planned for you.
In 90 minutes, you’ll build a multi-agent system using the Microsoft Agent Framework: an orchestrator that makes strategic decisions, a navigation agent that reasons over changing local conditions, and an external agent connected through A2A that helps you uncover the information needed to complete your mission.
An MCP server exposes the world around you: location data, transport options, unexpected events, and the current game state. Every decision has consequences. Do you take the bus from Driebergen-Zeist station, walk through the forest paths, arrange alternative transport, or risk a shortcut? Every move costs coins and time.
But Driebergen is not as predictable as it seems. The facilitator can change conditions during the session: a delayed bus, unexpected rain, a blocked forest route, or a last-minute obstacle blocking your way.
The A2A agent runs RAG against a 25-document corpus in Foundry IQ, searching for the hidden checkpoint code that proves you reached your destination.
The agent that arrives at Landgoed de Horst with the most coins and time remaining wins.
Stuart van der Lee
Software & AI Engineer @ Sopra Steria
Amsterdam, The Netherlands
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