A Developers guide to the UX galaxy

Is UX and UI design reserved for people with artistic skills that can "feel" what's right? or is there a more systematic approach we can take?
We will talk about how you can predict, detect and avoid bad UI and UX, using a no-guess system created by Microsoft Research. We will also look at a lot of bad user interfaces so that you can learn from others mistakes and don't have to fall into their traps.

Tess Ferrandez-Norlander


Stockholm, Sweden

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