Is UX and UI design reserved for people with artistic skills that can "feel" what's right? or is there a more systematic approach we can take?
We will talk about how you can predict, detect and avoid bad UI and UX, using a no-guess system created by Microsoft Research. We will also look at a lot of bad user interfaces so that you can learn from others mistakes and don't have to fall into their traps.
Tess is a developer/data scientist working at Microsoft. Over the past 20 years she has changed the way we do .net debugging, developed a large number of mobile apps. As of a couple of years ago she moved into the world of data science and machine learning working with a lot of the largest companies in Europe and beyond on really tough ML problems.
She has has spoken at lots and lots of conferences around the world on a wide variety of topics including deep .net debugging, UX, web development and Machine Learning. You can also find her on twitter at @TessFerrandez