Speaker

Mark Miller

Mark Miller

Chief Architect at Developer Express

Valencia, Spain

Mark Miller is a seven-year C# Microsoft MVP, and is one of the world's leading experts on user interface design. Mark is Chief Architect of the IDE Tools team at Developer Express, and is the visionary force behind CodeRush at devexpress.com/coderush. Mark streams live C# & TypeScript coding & design on Twitch.tv/CodeRushed. Mark is a top-ranked speaker at conferences around the world and has been creating tools for software developers for over four decades.

Area of Expertise

  • Information & Communications Technology

Topics

  • User Interface
  • User Experience
  • User Experience Design
  • Live Coding
  • TypeScript
  • C#
  • JavaScript

The Most Important Lessons I’ve Learned About Good Design

Join Mark Miller as he takes you on a fast-paced information-packed journey through the highlights of over a decade spent researching good design. Learn the essence of great design as well as important, proven guidelines based on human biology and cognitive science. Hollow or filled icons? Sharp or rounded corners? Dark or light backgrounds? Mark will answer all of these questions definitively, and also reveal important guidelines for emphasis and layout that will dramatically change your software and physical designs for the better.

Giving Your AI Customers the Best Voice Experience

Discover how to wrap an effortless voice experience around your AI agent/solution using Azure Cognitive Services and Azure OpenAI. We'll cover the when, where, what, how, and why of providing visual and audible feedback in an AI system, focusing on best practices. And we'll show techniques to effectively reduce user burden and yield higher quality responses. Join us to learn how you can exploit the power of Azure Cognitive Services and OpenAI, so your customers can enjoy deeper, more natural engagements with your system.

The Science of Great Design

Learn the essence of great design as well as important, proven guidelines based on human biology and cognitive science. Hollow or filled icons or buttons? Sharp or rounded corners? Dark or light backgrounds? How close can that border get? Get definitive answers to these questions, and learn important guidelines for emphasis and layout to dramatically change your real world and software-based designs for the better.

The Science of Great UI, part 3 (Metrics and Business Case)

Think great UI/design is subjective? Is your organization reluctant to invest in improving user experience? See definitive methods, ranging from brain-dead simple to mind-blowingly high-tech to help you measure design quality. Learn how to find and use freely-available tools to analyze design quality. Mark will also show how to present a compelling business case to justify investment in great design. Part 3 of 3.

Science of Great UI, part 2 (Design Like a Pro)

Get a big boost on your UI skills. Regardless of whether you’re building interfaces for watches, phones, tablets, desktops, elevators, automobiles, or interplanetary spaceships; you’ll learn how to expertly apply tools from the designer's palette to your designs. We'll discuss contrast, color, shadow, size, opacity, layout, proximity, borders, information dimension, symbols, and graphic languages. Part 2 of 3.

Science of Great UI, part 1 (Efficiency in Thought & Motion)

Explore the how and why of great UI. If you believe you’re not an artist, that UI is subjective, or that Great UI takes too much effort, then this session is for you. Learn how to enhance clarity, reduce visual noise, lower barriers to entry, and make your interfaces discoverable, responsive, and a pleasure to use. It’s all about making customers satisfied, and this entertaining and information-packed workshop will show you how. Part 1 of 3.

Mark Miller

Chief Architect at Developer Express

Valencia, Spain