Mark Miller

Mark Miller


Mark Miller is a five-year C# Microsoft MVP alumnus, with strong expertise in decoupled design, plug-in architectures, and great user interfaces. Mark is Chief Architect of the IDE Tools division at Developer Express, and is the visionary force behind CodeRush, and creator of the Science of Great Design courses at deviq.com. Mark streams live C# & TypeScript coding & design every week on Twitch.tv/CodeRushed. Mark is a top-ranked speaker at conferences around the world and has been creating tools for software developers for almost four decades.

Area of Expertise

  • Information & Communications Technology


  • User Interface
  • User Experience
  • User Experience Design
  • Live Coding
  • TypeScript
  • C#
  • JavaScript

The Science of Great UI, part 3 (Metrics and Business Case)

Think great UI/design is subjective? Is your organization reluctant to invest in improving user experience? See definitive methods, ranging from brain-dead simple to mind-blowingly high-tech to help you measure design quality. Learn how to find and use freely-available tools to analyze design quality. Mark will also show how to present a compelling business case to justify investment in great design. Part 3 of 3.

Science of Great UI, part 2 (Design Like a Pro)

Get a big boost on your UI skills. Regardless of whether you’re building interfaces for watches, phones, tablets, desktops, elevators, automobiles, or interplanetary spaceships; you’ll learn how to expertly apply tools from the designer's palette to your designs. We'll discuss contrast, color, shadow, size, opacity, layout, proximity, borders, information dimension, symbols, and graphic languages. Part 2 of 3.

Science of Great UI, part 1 (Efficiency in Thought & Motion)

Explore the how and why of great UI. If you believe you’re not an artist, that UI is subjective, or that Great UI takes too much effort, then this session is for you. Learn how to enhance clarity, reduce visual noise, lower barriers to entry, and make your interfaces discoverable, responsive, and a pleasure to use. It’s all about making customers satisfied, and this entertaining and information-packed workshop will show you how. Part 1 of 3.

The Science of Great Design

Learn the essence of great design as well as important, proven guidelines based on human biology and cognitive science. Hollow or filled icons or buttons? Sharp or rounded corners? Dark or light backgrounds? How close can that border get? Get definitive answers to these questions, and learn important guidelines for emphasis and layout to dramatically change your real world and software-based designs for the better.