
Martin Keary
Head of Software
London, United Kingdom
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As Head of Software at Muse, I oversee and mentor teams responsible for our musical creation products, including MuseScore Studio, Audacity, Audio.com and MuseSounds. My responsibility is to ensure that our products grow to reach new audiences, providing free tools that compete with the best paid offerings on the market. It’s a role that requires a fine balance between big-picture strategic thinking and attention to the intricate details that make each product stand out.
My background is deeply rooted in product design for services used by millions of people. While at Microsoft, I led the design efforts for Paint 3D and applications for the Hololens AR headset. When I joined Muse, I became the product owner for MuseScore Studio, transforming it into the most popular notation application worldwide. I have also been running the popular audio editing application, Audacity for the last three years, focusing on significantly improving its capability and usability to make it a one-stop destination for podcasters and (eventually) musicians too. I am also experienced in effective product marketing and have produced numerous viral videos to promote Muse releases.
Outside of my professional responsibilities, I run a YouTube channel called 'Tantacrul', where I share my thoughts on music, technology, philosophy, and design. This platform allows me to connect with a broader audience, sharing insights and sparking discussions on subjects I'm passionate about. It’s a space where I can blend my personal interests with my professional expertise, engaging with a community that shares my enthusiasm for creativity and innovation.
I have a lot of experience working on open source products and collaborating in open source communities.
I have a degree in design from LSAD in Ireland and a master's degree in music composition from the Royal Conservatoire of Scotland.
info.tantacrul@gmail.com
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Achieving Design Excellence in Open-Source Software
In this talk, Martin explores the challenges of achieving high design standards in open-source software—projects often led by developers, characterized by flat hierarchies, and reliant on volunteers. Design thinking is frequently fragmented, with limited focus on the broader user experience. He will demonstrate how even well-intentioned plans can unintentionally create user confusion, using real-world user testing examples.
Martin will also outline practical strategies for fostering a design-driven culture, including user testing, public charters, and contribution standards—helping open-source communities adopt modern design thinking effectively.
Martin Keary
Head of Software
London, United Kingdom
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