Theresa Schlag
Gentleland, Head of Games
Berlin, Germany
Actions
Theresa Schlag (she/her) is a Berlin-based Art Director and Stylised 3D Artist specialising in visual development, handpainted workflows, and real-time production pipelines for games. With over 14 years of experience across game development, interactive media, and education, she combines artistic vision with technical execution to create distinctive stylised worlds in Unity.
Her work focuses on art direction, shader-driven stylisation, and scalable asset workflows that bridge concept, production, and in-engine final look. Alongside freelance work for game studios and interactive projects, she lectures on 3D art, UI/UX, and game production pipelines in Germany.
Links
Area of Expertise
Topics
Handpainted Texturing
This talk explores how stylised and handpainted texturing can be used to create a strong visual identity in games. Using production examples and workflows, the session covers:
>building consistent visual styles through references and art direction
> creating efficient texturing workflows in Substance Painter and Designer
> using custom generators instead of overly flexible smart materials
The talk also examines the role of AI in modern art pipelines, arguing that tools alone do not produce strong visuals — consistency, context, and intentional artistic decisions do.
Focused on practical workflows and real-world production constraints, this session is aimed at artists and developers who want to create more distinctive and cohesive stylised worlds.
Games Ground 2026 Sessionize Event Upcoming
Theresa Schlag
Gentleland, Head of Games
Berlin, Germany
Links
Actions
Please note that Sessionize is not responsible for the accuracy or validity of the data provided by speakers. If you suspect this profile to be fake or spam, please let us know.
Jump to top