Anton Licht

Anton Licht

Co-Founder & Game Creator @ Sudden Forest

Berlin, Germany

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Anton Licht is a game designer and developer with 15 years in the industry, and CEO and Co-Founder of Sudden Forest. He has worked at Wooga, King, and 5th Planet Games, with credits including June's Journey or recent contributions to Vampire Therapist. With his team he is building Tidewind, a non-violent 3D action-adventure.

Area of Expertise

  • Arts
  • Information & Communications Technology
  • Media & Information

Topics

  • Game Design
  • Game Development
  • Video Games
  • Game Programming
  • game production
  • Videogames Development
  • Game Design and Interactive Media
  • Serious Game Design
  • game with a purpose

Game Dev: Architecture, Pipelines & Team Workflows

For solo devs up to product leads with a game already underway. You don't have to be the one writing the code, just close enough to your project's problems to talk them through. Bring something that's slowing you down or a setup decision you're weighing.
What we can get into:

- Structuring game data so content and features stop fighting each other
- Setting up a release and content pipeline so shipping updates isn't a manual hurdle race
- Getting a build running reliably across platforms
- Structuring CI and builds
- Structuring a technical team or contractors so they don't step on each other
- Gameplay systems and architecture that hold up as the project grows
- Or just bring your own game dev topic and we see what we can do about it

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Let me know if you would prefer game design mentoring instead 🙏

Drop Your Weapon: Designing an Engaging Nonviolent Action-Adventure Game

Action-adventure has been a top genre for decades, yet its biggest titles are built around combat. So how can we replace it and still keep players engaged? This session explores that question through our work on Tidewind, a non-violent action-adventure about wonder, discovery and connection.

Using a transformation framework, we look at what happens in the story, how the game evolves mechanically, and what shifts in the player's mind, at what combat does in each of these, and at how other mechanics can do the same.

Whether you design action-adventure games or any other kind of game, come and rethink what can drive your players forward.

Anton Licht

Co-Founder & Game Creator @ Sudden Forest

Berlin, Germany

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